I like Daniel. His work on 1 More Castle was among my most fond. You can find him on Twitter @thedancinpanda.
Eric: Why do you bother getting out of bed in the morning?
Daniel: Depends. Some days, I don’t get out of bed in the morning. I have, many a time, stayed in bed well into the afternoon. Most days, it’s the obligation of school or work that really gets me up. On a deeper level? I don’t know, I’ve never been one to be completely sessile. I have to get up and do something, even if it is just watch TV or play video games. So, on the whole, I guess, the need for a change in scenery.
Eric: Do you think it will ever be a problem, like a real societal problem, that human beings are gradually, generationally, getting used to interacting with each other through a means other than face-to-face for a majority of their communication?
Daniel: Well, yes, if it ever comes to the point of that. Truthfully, I believe that most people have learned to respect the standard social contract of tangible interaction as opposed to digital. Or, in layman’s terms, most people would not speak at work how they do on Reddit. Now, we are becoming less and less aware of it as we continue. There is a sociological theory in the postmodernist camp that purports that the social symbols and cues our society has evolved with over several centuries are eroding, due to a combination of communication change and globalization. I’m not sure I completely buy it, but it is definitely interesting to think about if it happened. Would everything fall apart? Turn to anarchy? Would the limited inhibitions of speech found on the internet, if brought to the physical world, be a catastrophe? Or, would it create a new generation, who, much like The Misanthrope, simply speak their mind with true sincerity all the time, and in turn, create a more functional world without all the trapping complexities of political correctness, or even general courtesy?
For now, I think that it’s a non-issue (with the exception of the younger generations being slightly more obnoxious). Most of them still know how to engage face-to-face, and I don’t see the heightened evidence on online interaction as a bad thing. I do think, though, that we must educate the next generation on how to use the internet to fully convey thoughts. For example, this paragraph cannot be accurately expressed by a handful of emojis. To summarise: we are changing the artistic materials, not throwing away all the canvases. Still, we must teach them how to paint, because no matter the materials, the content must always be expressed by the form.
I feel like I rambled far too much, there.
Eric: Why is the past tense of the word “glide,” “glided”? I mean, for “ride” we have “rode,” and for “slide” we have “slid.” Why can’t the past tense of “glide” be “glode” or “glid”? English is so maniacally bizarre.
Daniel: I actually learned a cool thing about English recently, and it basically has to do with syllable stressing.
For example (bolds mark the stressed syllable):
That’s a cool rule English has that I think simplifies a lot about this.
Anyway, I think It’s glided probably because it corresponds to some rule dealing with the original verb from Middle English, “gliden”. So, in that sense, you would be making it “gloden” or “glid”, both of which kind of abstract the word to the point of confusion. So, it was probably “glidened” originally, then when the root word was shortened, changed to “glided”. That is, of course, just my estimate. I’m no linguist or philologist, so, take that with a grain of salt.
Eric: What’s up with curtains? I mean, besides the *obvious.*
Daniel: I actually don’t use curtains. I have a blanket hanging in front of my window. Keeps it nice and dark so there is no glare at any time of the day.
Eric: What is the creepiest thing in your Place Of Where I Typically Sleep right now?
Daniel: There is some cool art of a skeleton woman sitting on a gravestone. It’s super cool, but also a little creepy.
Eric: How fond are you of video games?
Daniel: Very. I won’t ramble in this interview again, but let me say it like this: I am a film student, and television editor by trade. Videos and movies are kind of my thing. That said, I think that video games are vastly superior, both in flexibility and potential for artistic experience. I truly believe that video games are the future of art. If film ever dies, I think video games will be the one who pulled the trigger, and I wouldn’t blame them at all.
Eric: Do you think you could beat me in a fight? Like, a good ol’ fist fight. Just me and you, neutral ground, no weapons. To the death. Do you think you would win?
Daniel: Yeah, I’m a pretty big dude. I am pretty tall (see next question), about 250 pounds, and use to build sets as a job, so, no stranger to a work out. Also, you’re really scrawny. I love you, but like, you’re small, dude.
Eric: How tall are you?
Daniel: 6’3” on a good day.
Eric: What is your favorite breakfast cereal?
Daniel: Captain Crunch or Reese’s Puffs.
Eric: What do your parents do for a living?
Daniel: Mother is a stay-at-home. Dad is retired now, but still works just to feed his own antsy behavior. He’s been in basically everything: DEA agent, teacher, home repair, house flipper, private investigator, motorcycle salesman, stock trader. He has a lot of spare time now, and is kind of a workaholic, so, he does a lot of stuff.
Eric: What do you believe is the role of government? Or, at least, what it *should* be?
Daniel: On a very basic level, I believe government is there to defend the people’s rights, or at least, the select few they choose. Citizens must be willing to give up certain rights they have naturally (right to run around naked, right to sell stolen goods, right to smoke crack in kindergarten) for other rights they deem more important (speech, privacy, etc.). That’s basically the idea behind the work of Hobbes and Locke.
On a more pragmatic note, I believe the role of government should be to keep idiocy in line. Maybe I’m a bit cynical, but I believe that the government exists partially as a scapegoat, to say “Look man, this stupid thing you’re doing? We don’t mind it, but the government says it’s illegal, so we gotta shut ya down.” Now, the government is run by the consent of the people, and laws are made by representatives of the people, so really, the fellow citizens are the ones who are shutting down the idiocy, but the governmental process acts as an abstraction layer to keep from direct conflict between neighbors. Unfortunately, when the politicians who run government realized that idiots also had the right to vote, and that, by shutting down their idiocy, they were losing a key voting demographic, they instead pandered to the idiots, instead of the responsible citizens who were instrumental in shutting down the idiocy. It’s easier to get idiots to vote for you, because they are idiots, and will believe everything you say.
This dance has since been performed more time than Kevin Bacon’s lonely Footloose dance in that warehouse. And people have done that dance a lot.
Or at least, that’s my theory.
Eric: What gives you hope?
Daniel: Motivated people, who have goals, and plans, and a work ethic.
Eric: Would you mind telling me about one of your video game ideas? I would like to hear about it.
Daniel: I have had this idea for a while, that blends two genres I’m not a huge fan of, into something i think could be super cool. So, I like the idea of RPG customization, but was never a fan of menu based combat that was often featured in “JRPG’s” (though, I’m not a fan of that term). As well, I have always liked the idea of fighting games, but the lack of a meaningful story or narrative in most of them, and the kind of concrete decisions on what can and cannot be adjusted. So, I thought of a great idea in which you create a fighter with an archetype (similar to Chargers, Zoners, Grapplers, etc. in fighting games, or Wizard, Warrior, Rogue, etc. in RPG’s). From there, you start to fight others (either in a single player mode with a narrative, or PvP using a level match system, so you play people on your level).
As you play more matches, depending on your grade (A, B, C, D, as Street Fighter does), you gain a certain amount of experience, which levels you up. As you level up, you unlock more moves and items for your character. Your character has a set number of move slots that can be switched out as you unlock more (three two button maneuvers, three three button maneuvers, two four button maneuvers, one super, or something to the like). So, with a library of possible moves, and so many slots, you can create a playstyle that fits you like a glove, without the need for slow menu based combat, and without the need for boring grinding often seen in RPG’s. All of a sudden, grinding is a challenge, as every match requires engagement, instead of just inputting menu commands. Each match feels like it has weight. Now, items play a similar role, but are double-edged swords. For example, one fist equipment, one foot equipment, one clothing, or the like. So, for example, if you give your character a sword, it makes your hand to hand combat have more damage, but your attack speed is slower with your hands, and since your hands are now being used, it might make one of your grapple moves unusable. Or, you give your character metal armor, meaning he can take more hits, but his overall movement speed is slower. Little tweaks like that.
And in the internet age, the nice thing is that a game like this could be updated and balanced instantly, similar to a MOBA. So yeah, I have no talent or capability to do this, but I think it’d be cool.
Eric: How awful of a thing is American football?
Daniel: I honestly don’t mind American football. I mean, it definitely is slower than its European counterpart, and more built for advertising and American television, but as a sport itself, I like it. College football is definitely better than professional, though.
Eric: What is your favorite sort of cookie?
Daniel: Probably, double chocolate-chocolate. Ginger snaps are awesome too.
Eric: Do androids dream of anything?
Daniel: Electric Sheep.
Reese’s Puffs are my favorite cereal, too.
Thanks for your time, sir!