“The Gulf War should make for a fun video game, right? Especially a side-scrolling beat-’em-up. But Double Dragon this ain’t.”
– from the full review, which you can read here.
I keep wanting to call this game Operation Secret Scout.
Seriously, Color Dreams: It’s not enough to never change your core gameplay within a genre, but you have to be obsessed with shoving the word “Secret” into your titles, too?! So weird. You are such a weirdo. A legitimate whack-a-doo, you know that? Yipes.
Screw it: I am not mentioning any other games of theirs. Do the research yourself. Just trust me: The same tinny sound effects, the same broken hit detection, and the same abysmal movement mechanics are all intact.
But what this game does have, that not every other side-scrolling Color Dreams title has, is two things: Interesting bosses, and infinite continues. Those two aspects alone, in my mind, prevent this from being the barrel-bottom-scraping scapegoat of their line-up.
And, besides, c’mon, mocking the Gulf War is sort of a strangely brilliant, bold concept. Kinda. Maybe.
Honest advice: Go read The Retro Critic’s take on this game. Humorous, honest, and packed full of gameplay pictures. Great stuff.
The happiest part about this is that I am one step closer to being done with the Color Dreams library on NES. Ah!
Read The Full Review For: Commentary on graphics and sound, a little more explanation as to what makes this game broken, and one unique trivia tidbit as to this game’s place in the Color Dreams canon.
NES Gameplay Tips For Operation Secret Storm: You know that fleshy webbing you have between your thumb and forefinger? Put a few staples through it. I guarantee you that the experience will be more fun than actually playing Operation Secret Storm.
But sure, have some more screenshots. Whatever.