It goes without saying that Nintendo have been churning out quality and classic titles for decades, and they’ve almost always been ahead of their time (and ahead of the game, so to speak). Whether sports, role-playing, platform or any other genre, they’ve somehow managed to capture the zeitgeist perfectly year after year.

What was brought out 10 years ago undoubtedly was perfect for its time and the same can be said of what is released this year. The more you think about that, the more you want to check out some of those titles, don’t you? Exactly, so let’s have a look and compare the releases from both times.

nintendo_games by  MShades   

Super Mario Strikers / Mario Tennis: Ultra Smash

Released in November 2005, Super Mario Strikers got a lot of hype but never really lived up to its billing. It was incredibly fun but a lack of options in terms of gameplay didn’t give it the longevity that Nintendo will have wanted.

Yet to come out, Mario Tennis: Ultra Smash is bound to be a hot game for Nintendo in 2015. Tennis games on the Wii and Wii U are so playable that everybody – no matter how old or interested in tennis they are – wants to get involved!

Star Fox: Assault / Lego Jurassic World

Star Fox was a pretty large release back in the day, and was brilliantly playable, with plenty of levels to negotiate and some funky graphics to boot. We’d say that as far as GameCube classics go, this one is right up there.

And as long as we’re talking about classics, we couldn’t possibly go without mentioning 2015’s Lego Jurassic World. The film is huge and anything that’s developed under the Lego theme is bound to sell.

Pokémon XD: Gale of Darkness / Animal Crossing: Happy Home Designer

As we all know, as far as game franchises go, you can’t really get much bigger than Pokémon. This wasn’t the biggest of them all to be released, far from it. But as far as 2005 was concerned, it was the only Pokémon title that mattered!

When it comes to modern franchises, kids today seem to be all over the Animal Crossing series. Anything that is put out under the AC banner is snapped up – and it’s easy to see why, when it’s arguably just as addictive as the Pokémon games.

Golden Nugget Casino / None

It’s unusual for a console to bring out a casino game, but Nintendo did just that when they released Golden Nugget Casino in 2005. It never really became as big a hit as the live casino options that are out there today, which is probably why you won’t find another title like it on the shelves anymore.

Mario Party 7 / Mario Party 10

If you’ve ever come across a Nintendo game – and let’s face it: if you’re reading this, you have – you’ll more than likely be familiar with the Mario Party games. Mario Party 7 was multiplayer, multi-layered and multi-addictive, just like this year’s release Mario Party 10.

Donkey Kong Jungle Beat / None

In all honesty, there’s nothing quite like Donkey Kong Jungle Beat out there at the moment, which is a real shame. Compatible with the GameCube’s DK Bongos, this was different from the others in the series in so much as it was neither focused on music nor racing. It turned out to be a success for it.

 


After averaging 50+ posts a day for five years straight, I took some time away from Twitter (11 days, not counting a silly joke near in the end). It was interesting. It was not profound, for sure, but it was neat. Many people expressed various forms of confusion, interest, concern, and apathy, all of which were welcome.

I was considering going back to all the tweets I did not respond to while I went dark/silent, but I think I would prefer just to write some silly stuff here, so I will do that.

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Q: Why?

A: No particular reason. Seriously. It’s like my sister said when it was all going down: “He’s always been a bit capricious, but not usually passive-aggressive. :-).

I have a hyperactive, unfocused mind. I am creative. That does not always (usually?!) mean my creativity is intelligent, purposeful, or, um, good. It really did just kinda happened on a whim.

Yeah, I was getting a lot of heat for making bad jokes, but c’mon, I love that. It had nothing to do with any of that, or anything anyone said. Really, it was a snowball — I wondered, “Hm, what would it be like if I left Twitter for a couple days?” And then…

Q: What did you learn?

A: I mean, Twitter is ultimately not an Important Thing in the Scheme Of All Things. But I will get this personal, this is the farthest: It actually was good to know that I’m not addicted to Twitter. That was the most positive thing I learned.

But really, as an information-sharing service, as a social function, as a bit of media technology, and as a significant news-pumping tool, and so much more — Twitter is super fascinating! So I enjoyed being able to view it through a lens of inactivity, rather than activity.

I learned that there actually are a handful of my followers who care about my well-being. I was flattered to see that.

I learn that some people take stuff way personally, in ways both bad and just-fine. I believe I already knew this, but I learned new angles of it.

I learned that I do not need Twitter, but some do want me there, and I like it overall.

I dunno. I kinda learned either lots of tiny things, or just confirmed some prior stuff. I did not, like, reach some new spiritual nirvana or whatever.

Q: Was it hard?

A: As in, was it difficult to keep my tweety mouth shut and not broadcast anything?

Lol. I have to admit, it was tough not to say anything during E3. Here is my tip for Twitter users looking for easy retweets: At big events, especially E3, be negative. Bash gaming companies. Make eye-rolling, sarcastic jokes. People love that stuff. They’re listening for it, waiting for it, ready to pounce. In years past, I could always count on E3 to land me some big tweets. Remember when the XBox One was trying to be all about movies and social media and not, well, games? Oh my goodness, it was so easy to rake in the sweet, sweet RTs. Definitely got chunks of new followers from E3. Try it next year.

That was my only temptation. Really! Otherwise, it was easy. Yeah, I thought it was strange too.

Q: So, wait, was this, like, an intention branding tactic or something?

A: Haha, no, not quite. It truly was a spur-of-the-moment phenomenon. But, now that you mention it… it did give me an opportunity to consider how my brand and Twitter intersect. I actually did realize a cool insight or two, relevant to this blog, which I will end with.

Twitter is great for me because I am a scatterbrain. I do the best on Twitter when I am just blasting random stuff, bad jokes, interacting with old internet friends, and discussing old videos games, along with other randomness. But for a long time now, I have been doing everything else differently, which seems odd now because it was not playing to my strengths.

In other words: For years (!), I had this vision in mind that NintendoLegend.com should be specifically just NES-game reviews as much as possible. Like, this was a stern voice in my head, shaking a finger at me, “do one thing and do it well,” “specialization,” blah blah blah.

Yet… yeah, screw that. This is my blog. People write stuff on their blogs. Does not have to be anything more or less than that.

So expect more silly stuff, or at least Thoughts that need a place other than a 140-character cage. I’m going to keep doing crazy things because that’s what I do, whether I like it or not, whether I mean to or not. As long as there’s fuel, the fire’s going to burn. You can’t stop crazy.

Etc.

Oh! And I promise I will be trying jokes other than puns.

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If you had any further questions for some reason, leave a comment, or… hit me up on Twitter, @Nintendo_Legend

Wayne Gretzky was widely regarded as the greatest ice hockey player of all time and his Nintendo 64 game, Wayne Gretzky’s 3D Hockey, has gone down as one of the greatest sports games of all time. That is something that EA’s current NHL 15 cannot attest to.

For starters, the Gretzky game featured one hell of a cover star, himself. This is something that the current game cannot lay claim to. Patrice Bergeron is a good player but he isn’t exactly a cover star. He and his Boston Bruins side failed to live up to expectations this season. Despite being favoured in the ice hockey betting, the Bruins failed to reach the playoffs.

   by  HÃ¥kan Dahlström 

Secondly, the 1996 game was innovative. Not only was it the first Nintendo 64 game capable of allowing four players to play, but the arcade mode it utilised was a refreshing move away from EA’s more realistic offering. You could make power saves, power shots and power checks, which were all welcomed by gamers. Meanwhile, it was also rumoured that you could end fights in a manner similar to Mortal Kombat. Although the rumours have never been substantiated many believe it to be true, which only adds to the game’s intrigue.

However, with NHL 15, they subtracted rather than added to their game. This was much to the annoyance of the fans who were very vocal in their criticism. EA rested on their laurels with this game, knowing that they will still be able to shift a huge volume of numbers regardless of innovation. There is certainly no intrigue with NHL 15.

Finally, Gretzky’s 3D Hockey is far more enjoyable to play. Isn’t that the most important aspect of a game? Who cares about realism if the action is not enjoyable.

If you fancy playing a hockey game then you should dust off your Nintendo 64 rather than buy an Xbox One.

Nintendo has set the standard for computer gaming over the last couple of decades. Fluid gameplay, realistic graphics, and multiplayer adaptability has allowed the brand to grow rapidly, taking the gaming genre to a new level.

Nintendo’s success has helped it claim a legion of loyal fans who continue to buy and invest in these products. Whilst fans adore the gameplay and graphics, they often become more engrossed in individual Nintendo characters, and usually develop a relationship with a certain characters series.

Similarly to Nintendo, slot gaming has also rapidly evolved in recent years, utilising more advanced technology to produce slot games on a variety of multimedia platforms. This added diversity has given slot designers more control over their slot games and pokies content, and they have subsequently began to include more and more Nintendo characters in their products, in an attempt to build a bigger fan-base. Such games can be enjoyed at site such as PokiesPalace.com.au.

Because of this, many slot games are tailored around Nintendo characters. Here are four of the best examples of this.

  • Hitman slot

Originally a Nintendo GameCube classic, Hitman has hit the slot world with a bang, with three different bonus modes and a fully licensed soundtrack. Agent 47 makes regular appearances in the slot using many of his character trademarks from the original Nintendo game. With 5 reels and 243 ways to win, Hitman gives the player plenty of ammunition for massive payouts.

  • Hulkamania slot

Hulk Hogan featured as one of the main faces for Nintendo Power, and now finds himself in a slot game that sure packs a punch. The slot has a clear emphasis on wilds, with scattered and golden wilds providing a steady cash-flow for the player. Hogan features regularly as the best paying symbol in the slot, as players wrestle to get him in 5x combinations.

  • Tomb Raider Secret Of The Sword slot

The Tomb Raider series became established on the Nintendo DS, with Tomb Raider Underworld and Tomb Raider Legend. Nintendo fans now have the opportunity to play as Lara in the fantastic Secret Of The Sword slot. Exploring the tombs has never been so fun, with scattered wilds and a free spins bonus mode available to help you uncover the hidden secrets of the sword. This is Croft at her best. You can read the Pokies Palace review of the Tomb Raider pokie game here.

  • Terminator 2 slot

The Terminator roars back from its Super Nintendo days with an upgraded slot version. He remains equally menacing in this edition with a T-800 vision feature and free spins bonuses at his disposal. All this means players can win up to 2,950 times their original bet. This is definitely a mission worth embarking on.

The title of this blog post sounds heavier than I intend; really, I only write this because I had previously said I would have a Patreon now, and wanted to clear my conscience as to why I went back on that.

The decision basically boils down to two realizations I had.

Realization 1: My desire to not be obligated to produce content for anyone outweighs the benefits of receiving funds to enable creating that content at a higher frequency and quality.

In other words – I have enough responsibilities in my life. I would like to shed them, rather than add to them. When framed this way, the Patreon seemed almost silly to even consider anyway. I already felt like it was a burden, and I had not even started. Yikes. That cannot be a good sign, right?

I want my hobby to be the segment of my life I go to purely for fun. While using Patreon opens up some exciting possibilities for how it could be even more fun, it also opens up some scary potential for eroding that fun as well. At least, for me.

I likely sound like I am taking this all way too seriously, but hey, overthinking stuff is kinda my style. When I reflected on the place of old video games in my life, and where that would be in several years, I hit my second realization. This was the kicker.

Realization 2: I do not want to produce gaming content to make my living.

See, I want to be clear: I am not anti-Patreon. I actually think that it is really freaking cool that so many are aiming so high. When I spot creators nearing their goals of working creatively full-time as their career, that is a truly delightful phenomena.

For myself, though, that is not what I want. I do not have such an endgame in mind. I just want to keep writing about stuff, that may happen to be about old video games, and maybe do occasional videos. Maybe I will stream, too, or maybe not.

I mean, let’s be honest, I’ll likely just end up being a Twitter personality, right?

I know that Patreon can, in theory, be a middle ground that bolsters funds without being your Sole Source Of All Income. Still, then, if gaming content is just something I would be doing on the side, I just know myself well enough to know that I would have a lot of difficulty finding a happy medium where I am neither spreading myself too thin nor being unfair to pledgers.

I could go on. My point is: This post has no entertainment value. It is mere expository monologue, more concerned with my personality and life than with any potential audience. But I did want to clear up any confusion, as I can understand it seeming bizarre for me to excitedly talk about a project only to abandon it altogether before I even get started. If I want to be bizarre again, next time I’ll just stick to bad jokes on social media.


Actually has somewhat ransom-style lettering!

Actually has somewhat ransom-style lettering!

“The co-op mode is a frenzied exercise in beautiful chaos.”
– excerpt from the full review, which can be read here
.

I like hybrid-genre games, such as Pinball Quest. One of the more popular hybrid-genre NES games is The Guardian Legend, which I look forward to reviewing someday.

In fact, I considered writing a lengthy, disgusting blah-blah-blah about how this blog has been so dormant, living with the fact that most of the review links are dead, and my feelings about it, but, meh. If anything, I have learned that you have to have things in your life that you just do for fun.

Speaking of which.

River City Ransom is a personal favorite of mine. I am not the only person who is fond of it, of course — it happens to be among the favorites of a friend of mine. We live a couple states apart now, but it is at the very top of the list of games we want to play together someday. It was Smash Bros for a while, but we were able to check that one off the list. Now? River City Ransom. Quite a quirky, fun co-op experience.

This is also my Review A Great Game Day choice for 2015. This was definitely our biggest year yet; we had well over 100 reviews submitted (seriously, click the link to check them out at the official site), which is kinda insane. Anyways.

I think it takes a certain sort of courage and boldness for a developer to make a hybrid-genre game. I am glad Technos put effort into RCR, because it is basically my dream mix. I love beat-’em-ups and RPGs, especially on retro systems.

I thoroughly recommend River City Ransom, if only because there really, truly has never been any game quite like it. And it doesn’t suck!

Read The Full Review For: A stream-of-consciousness rambling as to what makes this game great, but also my thoughts on its notable flaws. Oh, and a few gameplay screenshots.

NES Gameplay Tips For River City Ransom: Use the environment. Use weapons. Learn how to exploit the A.I. (an A.I. that is cleverly impressive in some ways and facepalmingly vulnerable in others).

Maybe every NES game boils down to practice being the best tip, but River City Ransom is a tiny bit more susceptible to that wisdom than most titles, I would wager. You have different interconnecting elements working together, and over time you will learn which ones work best. You learn that the computer enemies are capable of dash approaches horizontally, yet struggle with matching your vertical space (this is actually an interesting exploit in most 2.5d beat-’em-ups). You learn the exact amount of hits required to take certain enemies down, which will make you more efficient (and confident). You learn which stats are actually helpful to boost, and which you can beat the game without touching. It is a cool game with many systems at work.

An epic tale, it is not. But still.

An epic tale, it is not. But still.

Ludonarrative dissonance dynamic lighting experience morality choice photorealistic immerse gatekeeping customization epic legendary exotic character story location angle geometry plethora competitive esports event coordinator quadrant realtime servers HUD display skeoumorph bloom lens flare isolation horror framerate.

Sexism goobergate 2spoopy FGC yourshield xbone Nindie journalism corruption objectivity review scores qualitative metacritic press embargo payola clickbait list tragedy relationships writer longform journal integrity transparency buzz hype troll abuse provoke boost blast community.

Retro remastered HD pixels stylistic gameplay voxel polygons controller input FPS Western JRPG quest nostalgia YouTubers gifting wink nod classic console smooth download physical media conjure remind evoke skip level design stage tournament speed culture run.

Vitriol spread viral world hostile contributor content advertisers zine energy documents web social clone tentpole release preview unboxing thumbs slider gradient ring maintain exclusive repair brand heal promote visibility streaming hits framework views destination link share live thrive continue session blogger.


Contributed by Alan Perry.

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To begin, the simplest exercise is to consider the video games and consoles that still maintain a popular following years after their initial launch. That leaves us with a list of Nintendo classics that includes games such as Mario, Mario Kart, Tetris, Goldeneye, and Pac-Man. There is no doubt that these titles are retro classics for the ages.

Those games have even managed to inspire loyalty among new players that never even played them until years after they hit the market. Additionally, we can also consider new versions of classic games as inspiring retro interest among gamers. Although they might be new, they can still inspire affection from retro enthusiasts.

Shifting the focus from specific games, consoles also have a strong bearing on retro status. It’s safe to say that any Nintendo console from the N64 backwards has retro status. The consoles effectively act as generation markers to guide us through the history of great games. Now that we have examples of retro games, it makes it easier to discuss how to define ‘retro.’

The Retro Concept

Straight off the bat, we can say that not all games are retro – most are just dated and unappealing. That leads us to the determination that retro games must have enduring appeal, and that means they must transcend technological advances. Retro games have to be well designed and highly functional – the graphics will inevitably age, but the game must always be fun.

A second characteristic of retro games is that they have to be cool. Retro classics like Pong will still elicit an “Aw cool!” reaction from the average person. And they have to be widely appreciated for their mass appeal and reputation. Retro doesn’t really apply when just a few people are playing a niche game that the world has forgotten about.

The cool nature of retro also extends to the fact that games aren’t widely available any more. As a result, rarity plays a factor in what makes a retro game cool. People seem to like things that they can’t have, which is perhaps why the SNES bazooka and its games are still sought after.

Continuing with availability, it isn’t quite enough to play a retro game on a modern device. Playing Pokémon Red on your smartphone definitely doesn’t compare to playing it on a Gameboy Colour. Going back a decade, playing Tetris on an original Gameboy is the epitome of retro.

Can Online Bingo be Considered Retro?

In a nutshell, online bingo first hit the market 15 years ago. Since its launch, the game has generated considerable popularity among players that never even experienced it in bingo halls, which is the more traditional format. Some of those players have even transitioned to mobile bingo, which is the latest innovation.

Considering online bingo is still very much in its prime, even spawning fresh innovations, it is a bit too early for it to quality as being retro. Conversely, provided it is executed correctly, the bingo hall experience does qualify as retro with the right crowd. However, this is likely because the game has been around for decades before the birth of online bingo.

All in all, online bingo is still very much in a boom period. More and more bingo sites are cropping up with each passing week, and players have to monitor their options with directories such as BingoSweets.com just to find their way through all of them.

Drawing your attention back to the characteristics of retro, widespread availability prevents games from achieving such lofty status. In that sense, online bingo doesn’t quite qualify at the moment because of the abundance of options. Perhaps the transition will occur in the years to come.

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