Captain Skyhawk



Read the full review here.

“The concept itself had been seen before, but Captain Skyhawk put it into an intergalactic battle across pretty landscapes and booming sounds.”
– from the full review, which you can read here.

I confess: I could never beat this game without the invincibility code (three clockwise rotations around the control pad during the start-up credits). But even flying around invincible remained fun, as you could barrel roll over the boundaries and re-wrap back onto the level grid. The Top Gun-style levels may have been my favorite parts, as nothing quite beats the satisfaction of locking onto an enemy fighter and launching that deadly missile. This was definitely a Nintendo game with a unique feel, worthy of the occasional nostalgia replay, and one that I have probably played through many times despite its repetitive gameplay. You also have to love that classic Rare-flavored soundtrack by David Wise.

Speaking of the invincibility code, here’s a Let’s Play run I did with it:

2 Responses to “ Captain Skyhawk ”

  1. […] dogfight sequences ala Starfox (or at least an 8-bit mockery of Starfox). The blog post is here. GA_googleAddAttr("AdOpt", "1"); GA_googleAddAttr("Origin", "other"); […]

  2. […] showing the development chops that Rare provided for the team, reminiscent of the effects found in Captain Skyhawk. Otherwise, the “cars” available to win are just about as detailed as can be given the size of […]

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