Super Mario Bros. 2

Read the review here.

“… despite its flaws, as a whole, playing through SMB2 is a rewarding experience in a joyful little creative world.”
– from the full review, which you can read here.

Yes, I know the story of SMB2’s origins in Doki Doki Panic. No, I do not reiterate it in the review. This is a bizarre review I pre-wrote a while back. Perhaps that is appropriate for such an unusual, departure-from-the-norm type of game. Many people rip on Super Mario Bros. 2 because it is so different from 1 and 3, and also because they just swapped some graphics with Doki Doki Panic to make it, but it is still a solid game in its own right, very enjoyable.

6 Responses to “ Super Mario Bros. 2 ”

  1. I got SMB2 for Christmas the year it came out. Somehow my parents lucked into all the major 2s of that year- Mega Man, Castlevania, Zelda AND SMB. Still don’t know how they pulled that off in the middle of the infamous “chip shortage.”

    But nostalgia aside, it does strike me 22 years later that Mega Man is probably the most “normal” of all those sequels. Much as I love Mega Man 2 as it is, I have to wonder if the MM series would’ve gotten its reputation for sameness if it’d had a stand-out, oddball sequel sooner than Mega Man Legends on PSX.

  2. One little catch, Eric. There are only 7 worlds, your review speaks about the 8th one.

    Also, I disagree about the all-a-dream ending, being disappointing. My first response was annoyance, but it quickly was replaced with love as I saw what was, at the time, the most rewarding end game cinema I’d ever seen, with the movie-like credits for all the monsters. To this day I know the names of every enemy in that game.

  3. Flail, that’s one sweet little Christmas you just described. But yeah, isn’t it weird that both SMB and Zelda got sequels very different from not only the first game but the -next- game in the series?! Odd risk for what was always intended as flagship franchises.

    And Geo, 7, of course. Ugh. Math is obviously not my strength. As for the dream ending; okay, I hear ya on the enemy-list point, as I was always a sucker for those, but I was still annoyed enough by the dream element to not enjoy it as much, I think. Oh well. Still a great game to play through.

  4. I think the fact that SMB and Zelda both got those sequels speaks to one of Nintendo’s biggest strengths as a publisher: they’ve given Miyamoto and his team a fair bit of freedom to experiment over the years. And it’s worked well, since those experiments have seemingly paid off for them (and us!) more often than not.

  5. Ah good ole Butter.

  6. Great review. I always felt that despite SMB2 being not truly a SMB game and being the “black sheep” of the SMB family, it was truly a great game in and of itself. The source material’s origins notwithstanding, SMB2 still feels like a Mario game, albeit from a different perspective as what came before and after it. I still feel to this day that SMB2 and SMB3 are on equal footing, though for different reasons. SMB3 is so huge and sprawling, and there’s so much to do. But the concept of SMB2 was never duplicated (the game mechanic of grabbing enemies and pulling them up to use them against each other), and stands as one of those great moments in gaming history that many either overlooked because of how much it strayed from the path its predecessor laid forth, or disdained for the same reason. Too bad, it’s their loss. I’ve been enjoying SMB2 for the last 25 years and have been singing its praises the whole time.

Leave a Reply

Nintendo logo, other properties all rights reserved Nintendo of America, Inc.