Teenage Mutant Ninja Turtles: Tournament Fighters

Read the review here.

“Each character usually has a throw, too, when up close; in Raphael’s case, he simply jumps onto the other guy and bites ’em. Awesome.”
– from the full review, which you can read here.

This is another special, unique case of a challenging game to review and score. After all, this is the best fighting game on the NES. Is genre supremacy worth anything? Also, this is obviously (much more than some) a case of a developer giving a programmer team a tough task to tackle; that is, creating a Street Fighter-like game on the NES. The result is a console-stretching solid effort that is not quite fantastic but is certainly admirable, in that particular regard. But how many points should we give out of admiration just for the effort? Should only the end result matter?

I tend to lean toward “yes” when it comes right down to the nitty-gritty details of objective reviewing, but in TMNT: Tournament Fighters’ case, this is not all bad, as it is certainly not a terrible game in its own right. By the way, if you are ever up for a match, Raph is my guy. Just so you know.

2 Responses to “ Teenage Mutant Ninja Turtles: Tournament Fighters ”

  1. As far as I know this is the only real fighting game on the NES (licensed and not pirate), am I correct?

  2. @Sean C — In the traditional sense of the genre, yeah. Someone with a loose definition of “fighting game” could have some fun categorizing something like Karate Champ, Urban Champion, or the various wrestling games, though. But, yes, in the recognizable Street Fighter/Mortal Kombat sense, TMNT: Tournament Fighters is definitely, unquestionably a fighting game. Nothing quite like it on the NES.

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