Read the review here.
“Each character usually has a throw, too, when up close; in Raphael’s case, he simply jumps onto the other guy and bites ’em. Awesome.”
– from the full review, which you can read here.
This is another special, unique case of a challenging game to review and score. After all, this is the best fighting game on the NES. Is genre supremacy worth anything? Also, this is obviously (much more than some) a case of a developer giving a programmer team a tough task to tackle; that is, creating a Street Fighter-like game on the NES. The result is a console-stretching solid effort that is not quite fantastic but is certainly admirable, in that particular regard. But how many points should we give out of admiration just for the effort? Should only the end result matter?
I tend to lean toward “yes” when it comes right down to the nitty-gritty details of objective reviewing, but in TMNT: Tournament Fighters’ case, this is not all bad, as it is certainly not a terrible game in its own right. By the way, if you are ever up for a match, Raph is my guy. Just so you know.