Read the full review here.
“The third Double Dragon iteration borrows some gameplay aspects from the first and second games, culminating in the most challenging of the trio by far.”
– from the full review, which you can read here.
This video game has mummies.
But seriously: This is certainly my least-liked choice of the three Double Dragon games on the NES. There is definitely, undeniably something that can be said for a healthy amount of challenge increasing the quality of a video game. However, I am not an apologist who will form an argument for the quality of DD3 contingent on its toughness. No, my take is much simpler: It is just not as fun as the other two games, or most beat-’em-ups in general, a genre I love. Now, III is not terrible by any means, and will certainly please those looking for a grueling bout to sink their fighter teeth into, but to me it just does not quite approach the timeless classic arcade port original or the unique brand of beat-’em fun offered in the second. This is a good-looking, solid-sounding beater title with some interesting takes in gaining characters and moveset. But, meh.
NES Gameplay Tips for Double Dragon III: The Sacred Stones: I have three:
1) Master the reach of the kick. Practice it until you have it down cold. Then, in countless situations, you will be able to let the enemy character walk right into your foot for quick, debilitating damage.
2) Master the spinning jump kick. This is your saving grace from tough situations that is also crucial for boss fights. Use liberally within range.
3) Pray to Jesus.