Read the review here.
“The B button fires his blaster, once he picks up his first batch of Blastola Crazy (ridiculous, yes) early in the first level.”
– from the full review, which you can read here.
Color Dreams! Need I say more? No? Well too bad, I am going to anyway.
One somewhat important item I forgot to mention in the full review: The entire point, the goal, of the game adventure is to collect three special artifacts. They are a crown, some coins, and some other thingy.
Poor Color Dreams. In the blue-collar, values-based, intangibles sense, you could actually admire them for being rebellious programmers that made the best of what little resources they had available, compared to the bigger, name-brand companies. Some of their titles, including this one, show hints and shadows and promises and the potential for what could have been a decent, even good game. But, of course, they end up falling back to Earth under the weight of their own poor design choices and low production quality, the latter of which may have been inevitable but the former of which is unforgivable.
Because, in a way, this game is like a watered-down Mega Man, only in the sense that by “watered-down” we mean very, very, very watered-down, requiring a lot of imagination, and only acknowledging the intact similarities of a vaguely spacey-themed hero who can only shoot in one direction, has a health bar, and gradually gains power throughout the game as he battles odd enemies and endures precision-jumping puzzles. See what I mean? See how it can have the characteristics of a good game but, upon playing, obviously not be one?
That is the beauty of retro gaming: You really just have to pick up the controller and discover the nuances yourself.
Full disclosure admission: I did not know that this was based on an earlier PC game until I did some research for this review. I find that somewhat interesting.
One of my favorite things about some Color Dreams games: The placement of credits on the title screen, where it truly does make it look like the entire video game was made by two people, an artist and a programmer.
Trivia fun fact for ya: The game is called The Adventures of Captain Comic on the title screen, but Captain Comic: The Adventure on the label. While I actually prefer using the second option, let’s all just agree to call it Captain Comic.
Read The Full Review For: A breakdown of how poor programming not only leads to a game being more difficult but, in a very deep meta way, breaking the fourth wall. That, and some complaints about the horrid sound.
NES Gameplay Tips for Captain Comic: Oddly enough, this run-‘n’-gun side-scrolling platformer is a game that demands patience in order to succeed. Proceed gingerly, learn how to anticipate the on-screen appearance of new enemies and shoot them before they can pose a threat, and generally use your other platforming skills but just at a slower pace.