Read the review here.
“Perhaps no one of its ingredients is in itself inherently completely original (for example, there are certainly other basketball games on the NES), but the combination is distinctively unique and proves to be a satisfying experience.”
– excerpt from the full review, which can be read here.
Capcom and Konami obviously made fantastic NES video games, and Sunsoft is a pet favorite of many, due to titles like Batman, Blaster Master, and the recently reviewed Gremlins 2: The New Batch. Other organizations deserve merit. Another solid developer, though perhaps more hit-or-miss, is Taito.
By the 1990’s, some developers had definitely figured out the ins and outs of the NES hardware, its programming limitations, and what could be done with a cartridge video game. You can definitely see this in the overall increase in quality of the games, from presentation to production values, even if some of the old titles managed to be very good or some of the newer stuff managed to stink. Even from a first-party point of view, compare the crude simplicity and arcade-style holdover trimmings of Kung Fu to the orchestral, slick, massive, battery-save power of something like Kirby’s Adventure. Apples and oranges? Maybe, and I would not hold it against someone to prefer Kung Fu. But, the point is, there was a collective growth in development knowledge and experience going on.
Am I including even a Flintstones game as among the marks of developmental prowess for the time? Why yes, yes I am. I have a soft spot for this game, and here’s why: It really feels like you are controlling Fred Flintstone, a bumbling caveman. Rather than leap 40 feet in the air to get onto every platform, a player truly does spend much of the gameplay grasping for edges and climbing onto just-in-reach surfaces. Fred cannot run very fast, and some enemies take several whacks with a wooden club in order to defeat. Now, a fast-paced platformer like Sonic the Hedgehog or even the original Super Mario Bros. is a brilliant experience, for sure, but there is something to be appreciated about a more methodical change of pace.
That, and I’m a sucker for basketball in my games, I guess.
Read The Full Review For: My problem with this game’s music, what makes this game unique, what it has in common with Ninja Gaiden and Castlevania, and why I would play through it again.
NES Gameplay Tips For The Flintstones: The Rescue Of Dino & Hoppy: Patience is a virtue in this 8-bit licensed video game, and especially with a boss fight. They stick to relentlessly consistent patterns, so just figure it out and stick with it, even if it seems like it is taking forever, though to speed it up a little try charging your club as much as possible between swings without getting killed by the slowdown. During basketball games, your opponent should never score, since when he has the ball you run slightly faster, and once you are close you can attack with the B button to get the ball back and try another jumper. Also, for many of the levels, perhaps most of all the shamelessly Asian stage, it might totally be worth it to avoid the enemies rather than feel the need to kill every single one.
SPOILER ALERT: Before the final level of the game, there is a brilliant cameo from George Jetson. Personally, when it happened, I stood up and applauded the developers, for not only taking full advantage of their Hanna-Barbera media license, but for genuinely putting a clever, in-joke twist into the goings-on. Fans of the cartoon(s) will appreciate it even more, I am sure.