Read the review here.
“For baseball purists, it will not be the best choice. However, for others, it may come across as especially innovative and flat-out fun, with plenty of replay value, considering the variety of options available and utter control of the team as a season advances.”
– from the full review, which you can read here.
Base Wars is a great game.
This is one of those NES cartridges that many would cite as among their old favorites, one that many retro gamers have spent hours upon hours playing. I was exposed to it thanks to my former friend Eugene. Eugene, if you ever read this, I still feel awful about accidentally deleting your Legend of Zelda save file as a kid. My bad.
But Base Wars is also one of those games that, if we were to be completely honest, is not perfect. It has its flaws. In the full review, I bring up the provocative thought: What if the fighting were removed? Then we would not have to spend money on repairs after many games, not have to purchase weapons, and plays on the field would follow the rules of real baseball more accurately. If you kept the robot motif intact, maintained the same customization options, and even kept the other items to affect elements like batting and pitching, wouldn’t it still be a fantastic game? Just a thought.
A lot can be said about Base Wars. There is a bot on the Chicago team named Stark, who I like to pretend is Tony Stark (or, if I really feel like a dork, Howard). Like most other NES sports games, if you play long enough, you notice little bugs and glitches and things; in Base Wars, I think my favorite is if you hit a certain type of fly ball to the outfield, where a computer wheelbot is, it sometimes get stuck in a rut of circling around it several times before actually picking it up, haha.
This is a very fun game. I recommend trying it out, but be forewarned, it does come with a learning curve.
Read The Full Review For: A thorough listing of the gameplay aspects, of which there are several, including what sets this apart from most NES baseball games; a very close, critical looks at its various flaws; and some salutes to Konami and the fine job they did on the visuals and soundtrack for this cart.
NES Gameplay Tips for Base Wars: Oh wow, this is daunting, as countless tips could be given here. I will try to just give one big general one: Practice the Open Play mode until you are good enough to enter Pennant Mode and win your first game. Then, buy the Hyper Shooter for your pitcher, and have fun with ultra-fast pitches (hint: for maximum velocity, release the ball immediately after you hear the third sound effect conclude during the charge-up). Then, as you win games, purchase Ultra Shoulders for your line-up, repair as needed, save the money for next game. If you do this right, you can buy 2-3 Ultra Shoulders after each win, soon packing your line-up full of ridiculous power-hitters. The Ultra is not as strong as the Hyper model, but you do not need that amount of strength, as the Ultra makes home runs easy enough just fine. Honestly, even within just a few Pennant Mode games, the rest becomes pretty easy without any further tips. I will say this, though: When pitching, try the “Jiggle Pitch,” where you jam the directional pad rapidly in differing directions. Release at a slow speed. The majority of the time results in a very fieldable hit, though occasionally not. It is not the greatest pitch, but a fun part of your arsenal that sometimes throws the computer off… and gives your thumb a blister after a while, if using original-model NES controllers.
By the way, my record for runs in an inning against the computer is 32. Perhaps someday I will aim for 100.