Gyruss



GYRUSS!

GYRUSS!

Read the review here.

“The action is frenetic and fast-paced, complete with Konami’s signature visuals, even down to the small yellow-and-orange circular-oriented explosions that can be seen elsewhere in such NES cartridges as Teenage Mutant Ninja Turtles II: The Arcade Game.”
– excerpt from the full review, which can be read here
.

This may sound like the mindless-sheep raving of a fanboy who cannot muster the courage to be a contrarian hipster, but: I like Konami’s shooters.

EEEEEEEEVIL.

Evil.

On Gyruss, specifically, I would (and am about to, apparently) say this: This is one of those games that is unique enough that I would genuinely recommend it to retro gamers purely just to see what they think. If you are considering becoming a fan of the old-school titles, or just looking to dip your toes into some exotic 8-bit waters, give Gyruss a shot. Seriously, it is quite a trip. In my opinion, it is simply a great video game. There is a reason it has a following.

DUN DUN DUNNNNNNNN!

The first boss.

Read The Full Review For: A look at the questionable choice to include two different control schemes, a knock against the overall boss designs, potentially futile verbal attempts at describing a very visually emphasized experience, and a five-word conclusion.

Note the two visible shots, one near the epicenter.

NES Gameplay Tips For Gyruss: Many of the squadrons, in most of the levels, are pattern-based, and just require sitting on top of their entry point and blasting each ship as they come into play. Knowing where they will show up will, fairly or not, necessitate practice and memorization. Other portions are fairly intuitive, like identifying any sort of homing weapons the moment they emerge from the center and adjusting accordingly. If things get really hectic, fire off a special beam shot and take that spare second to collect yourself. If all else fails, feel free to use the 30-lives code at the title screen, although it is a little different from the classic Konami code you may be more familiar with. In Gyruss, the needed entry code goes like this: A, B, Right, Left, Right, Left, Down, Down, Up, Up. Good luck, star pilot.

Ending Spoiler: The game’s ending message is “THE UNIVERSE IS AT PEACE.” Short, but to the point.

KABLAMMO!

Special weapon at work. Sweet.

2 Responses to “ Gyruss ”

  1. […] this was released on the NES – And here is a great review by Retro Legend. Gyruss was also released on the Atari 2600, which could only be a disappointment after the […]

  2. Sadly Europeans never got hold of Gyruss! Real shame as it’s a great little shooter…

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