Read the review here.
“Overall, Gun Nac is a very capable shooter that takes the basic premise of a space-setting shoot-’em-up and ramps the action up to 11, turning the dial full-throttle, even if it has to sacrifice all coherency and stability to do so.”
– from the full review, which you can read here.
Okay, I admit, I tend to judge games perhaps a little harshly if I see them as being just too purely random.
Gun Nac just feels a bit “off the rails” at times, for me, personally. It seems to bounce around between being utterly frenetic and absolutely fancy-free, with little ground between the two to tread. Now, obviously, I still gave it a very respectable score, so I do not think it is bad — it is a skillfully crafted shooter, well worth a look from shmup fans, challenge fans, and quirk fans alike.
But, in terms of the shoot-’em-up genre as a whole, and perhaps the NES canon in context, I appreciate a bit more of a, what is it, a certain… consistent, gradual pacing? A need for reflexes throughout? A smidge more plotting?
Whatever the case: Gun Nac goes for broke, and some will love it, for its zany bunny-rabbit spaceships and its bonkers-bananas boss battles. When I play, I find myself alternating between bored and anxious, dulled-out and spaced-out or frustratingly frantic.
Maybe that is just me, as this game is typically held in high regard. It is fun, sure (even if I think it would be better a little slimmed down without the shops, but I digress!), but not my first choice of shooters or 8-bit cartridges.
Call it a very playable curiosity, check it out for some excellent pixel visuals, and rock it out the next time you are up for something refreshing.
Read The Full Review For: An attempt at catching the mood of this game, a task akin to trying to catch the feeling of a beach-witnessed sunset in a bottle.
NES Gameplay Tips for Gun Nac: Grab the homing waves, sit back, and bring down the havoc, occasionally dodging pesky annoyances that drift toward you.
But seriously, I made a video about this flaw: