Secret Scout

Crazy, man.

Weird title screen.

“The graphics may be the highlight of this video game.”
– from the full review, which you can read here.

Ah, good ol’ Color Dreams. It has been a while since I reviewed a one-star game, so I figured it was time to dust off everyone’s favorite punching bag developer. All their old tricks are on full display: The cartoony stylings and slippery-yet-also-clunky control scheme of King of Kings, the tedious again-and-again mechanics of Raid 2020, and those awful heavy-piano out-of-pitch sounds from Pesterminator.

Read The Full Review For: A rundown of its faults, a search for its virtues, and a verdict rendered with little mercy.

NES Gameplay Tips For Secret Scout: Consider your gaming choices.

In all seriousness: With Secret Scout it is obvious that Color Dreams, even before their cunning move to become Wisdom Tree, at least knew their place: They did not have top-flight development talent, but they have programmers who knew a few certain mechanics, so they rode those mechanics in many of the games they made. It was like Capcom redoing the Mega Man formula over and over again, but simply not as good. In a twisted way, I admire the folks at Color Dreams back then, for persisting in their product and doing what they could with what they had.

Roll gameplay screenshots.

Well hello there.

Encountering the first jungle native.


Intense underground fight.



Two enemies are invisible, thanks to sprite flickering.


Door Of Confusion

2 Responses to “ Secret Scout ”

  1. […] you play Secret Scout, you can tell the same artist(s?!) was used for King of Kings, under their later Wisdom Tree brand. […]

  2. […] I keep wanting to call this game Secret Scout. […]

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