“This sytem of carefully traversing the environment forms the crux of Prince of Persia. You may love it or hate it, but this is what you get. All bets are placed on this concept of careful, intelligent level-beating.”
– from the full review, which you can read here.
Some video games, in reviewing them for the NES, are difficult to extricate objectively from their “more definitive” versions. But be assured, reader, that I always rate and review through the lens of the 8-bit library, on the game’s own merits, and as compared to other examples from its medium and genre.
That being said: This is among the poorer ports of Prince of Persia, which is a classic game. I am actually a little more familiar with the Sega Genesis version, myself; which, at the very least, looks much better. Serious, NES developers of the time: What’s up with all the purple stone?
And, yes, this is another rescue-the-princess game, even if I do not think that is as horrible of a plot basis as it has become en vogue to think.
I do wish more games were made in this style. Blackthorne comes to mind, which was on SNES but I actually played my friend’s 32X version of more, and was quite fond of.
NES Gameplay Tips For Prince of Persia: This game actually has a solid demo reel, not only showing off most of the movements, but even showing where to find the sword, along with a hidden ceiling panel to knock down. So, uh, maybe watch that before you begin. Otherwise, just proceed carefully and patiently, takes notes of potion locations (and whether they harm or heal), do not be afraid of death, and learn from your mistakes. This game can be a grueling, daunting challenge, but is still nowhere near as difficult as something like Battletoads, and probably for reasons that are more fair.
Read The Full Review For: A humorous-for-its-excess rundown of the move set and level features, a couple comparisons to other games (including one that, the more I think of it, the more apt I realize it is), general commentary and history, etc.