Hook



hook_nes_title_screen

Diggin’ that yellow visor on the cap there, Cap’n.

gauntlet_nes_gameplay_screenshot_1

“Peter Pan controls as though he is constantly moving through a mass of syrup.”
– from the full review, which you can read here
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You know it is not a good sign when the instruction manual begins with five pages of warnings as to the use of the cartridge, the console, etc. Seriously, I have never seen anything like it, it is amazing stuff.

I have tried to understand Hook by putting myself in the mindset of its creators. I have tried to imagine conceptualizing this game, sitting in a room with other developers and talking about the ideas we will incorporate into this movie-license cartridge.

Then I have to wonder: Why would I choose to make this an item-collecting game? Why would I not focus more on the collision detection and movement mechanics? What is with the random metal detector usage (seriously?!) and some of the worst water graphics in human history?

I understand that making a video game can be very difficult, and involves a lot of hard work, but… am I the only one that believes some of these 1990’s developers could’ve just used a bit more common sense, especially when so many other NES games at the time were simply so much better?

Read The Full Review For: More gameplay screenshots, something about Tinkerbell being drunk, and some great (if I may say so) analysis of where this game stands in comparison to the NES platformer library.

NES Gameplay Tips for Hook: Do not try to attack enemies, just avoid them. Remember, there is no time limit, so just keep exploring every inch of the stage. If you die, do not fear, there are infinite continues, if you include the title screen option. Persevere, I guess, but really you should just probably play something more fun.

Screenshots, anyone? Anybody?

AAAAAAAAHHH! GET OUT OF MY FACE! YOU'RE BLOCKING THE TEXT ANYWAY!

AAAAAAAAHHH! GET OUT OF MY FACE! YOU’RE BLOCKING THE TEXT, TOO!

This guy. What the. Just... This guy.

This guy. What the. Just… This guy.

What a lovely poop-brown background. Mmm!

What a lovely poop-brown background. Mmm!

Giant mushroom. Fire-breathing dragon. Metal detector. Y'know, the usual.

Giant mushroom. Fire-breathing dragon. Metal detector. Y’know, the usual.

Note how the ship looks pretty good but the water looks awful.

Note how the ship looks pretty good but the water looks awful.

One Response to “ Hook ”

  1. You know, I’m not picky about water, especially in retro games but you’re sorta right here. With that above photo, it’s evident they put a good bit of time creating a nice-looking ship (and I could say the same about the detail in Hook’s face in the intro screen) but I wouldn’t mind seeing a little bit of white flecks in the water to stand for reflections or some darker shades of blue for some color differentiation and shading.

    This game was a collection game? Seriously? Not about ship battles or anything? Huh. Interesting.

    Bahahaha I would love to see if Assassin’s Creed: Black Flag could pull some inspiration from this title. *throws in floating old man*

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